Let’s look at some figures before proceeding with the list: South Korea is a country of 50.22 million people (last count was in 2013) and, according to One Sky App, it has a smartphone penetration of 73%– meaning just slightly over 40 million people have a smartphone in the country.
Out of that number, two thirds (66%) play mobile games, so that makes approximately 26 million players.
I helped out on a few videos, but most of what you're going to see over the next couple weeks are Brad's doing so next time you see him give him a pat on the back or buy him a Coke. We'll be putting up 3-4 videos every day for the next week or so rather than dumping them all out at once.
This is our first batch, and we'll have more on Monday.
Steam on the other hand, has made digital distribution cost-effective, efficient, and accessible to a massive audience.
All this is a huge boon for visual novels and dating simulation games, which would have lingered in obscurity outside of Japan, otherwise.
However, this was never the case in other parts of the world.
Video game magazines that I read regularly would cover Japanese imports and niche titles, but dating sims were merely a curiosity and nothing more. The games industry has grown exponentially and modern gamers are interested in titles beyond the scope of the action, shooting and role-playing genres.
Of course, I'm talking about the announcement from Czech Games Edition and the September 14th release of the long-awaited digital version of Through the Ages: A New Story of Civilization.
Android dominates the market, which is no surprise knowing that the country is home turf to Samsung.
Some Still, Apple is doing a great job at disrupting its biggest competitor, with some reports saying that it reached a market share of 33%.
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Dating simulation games started gaining popularity in Japan during the 90's.